– Return to Bubs, tell him about the art you’ve just seen and ask him to let you through. On the right side of the room is a 4th piece of “art”, talk to it (notice the name of this piece of art is “Her Fate”: sound familiar?). You should also remember how you solved the puzzle that led you to this number. – Enter room 4, on your immediate left you get another number: take a screenshot or write it down exactly as it is (very important). Once you have your 3 numbers (7-6-8), simply punch in the corresponding symbols on the keypad and ta-daa! Each room has 2 symbols, so add the number of lines from both. Each symbol grows more complicated as you get close to 10, and with a little observation you’ll notice 0 is a dot, 1 is a line, 2 is a circumflex accent… Every number corresponds to the number of lines the shape has. The symbols are also nordic letters, there are 10 of them: logically you would assume that each symbol corresponds to a number since you have no dictionary for nordic letters. – Puzzle: The 4th door is locked, it requires a 3-symbol code. Rooms 1,2 and 3 are enough to progress, but you need room 4 to obtain 2 VHS tapes, if you’re gunning for Her Fate you should get all 4 doors. In the 3 first doors, simply enter and talk to each pieces of “art” and notice the nordic letters on the opposite side of each room. – Talk to “Bubs” standing on your right: he wants you to admire his art in the rooms to your left. The Gear Boy functions similarly to the Game Boy Horror in Luigi's Mansion.– Sally wakes up to an ear-shattering alarm clock in a strange version of his room. The Super Gear Boy makes a return in " The Trial" in Larry's possession.One of the mini-games, Episode 6, on the SGB is based on a room in Episode 3.For example, the Gear Boy is really important and it's possible to play several mini-games on it, just like with PipBoy. The Gear Boy is similar to the Pip-Boy from " Fallout".Even once its upgraded into the Super Gear Boy, the icon for the regular Gear Boy still appears when it lights up in the left corner of the screen.Its color scheme and name is also derived from the Nintendo Game Boy. The Gear Boy's appearance is based on a real-life handheld console produced by Sega called a Game Gear.In addition, Sal can use it to play the game In Seeking Providence that reveals some of the game's lore. The surge of electricity will provide an ample source of power to energize nearby apparitions and other supernatural elements as well. While it's flashing, press the "R" button to produce a large electrical discharge. You'll need to hold the system out with the antenna fully extended by pressing the "Shift" button, the screen will glow if it detects any paranormal frequencies in close proximity. You just need to press Q and then choose the Gear Boy to play the game House of the Wretched if it's already found and unlocked. Now Sal can both play games and use ghost hunting mode with it. With Larry's antenna from his police scanner, few extra parts from Sal's Walkie Talkie and his own equipment, Todd upgraded it into the Super Gear Boy to better detect supernatural hot spots. According to Sal, it lights up when Megan is near but it doesn't light up every time. The Gear Boy was found near the TV in Sal's room and he can play a weird game with a cartridge that he found in lost n found box in the basement.
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